Game Programmer
FatCatPlay Games Studio
Remote · Jul 2026 – Present
● Programmed player-facing gameplay systems and mechanics in Unreal Engine 5 using C++, collaborating with a cross-functional team to implement core features from prototype to playable build.
● Debugged and optimized game code, improving stability and performance of player interaction systems through profiling and refactoring in Visual Studio.
● Prototyped 5+ interactive features and tools using Blueprints, iterating based on playtesting feedback to enhance overall player experience and functionality.